This is extremely useful knowledge in terms of this project, as timbre and amplitude are two of the most useful data stream from audio for control of visuals.
So the music loop this time routes in two paths, the first is straight to a device called Stereo from the Beap library, which is essentially a DAC for routing audio out of Max.
The second path is more convoluted. It first routes into the subpatchers.mentioned above. You can see the change in data types - as an audio signal in Max, yellow and black stripped cables are used. As soon as it is a numerical data stream, the cables changes to a block grey colour.
The devices they feed is called Patterniser. This is the device that gives the shape to the graphics you can see at the bottom of the patch. You have choices for many of the parameters of the graphics, including shape position, size, pixel seeds etc.
The device you see inbetween is called MAPPR. This devices allows you to control the levels of RGB saturation with the visualisations.
Run the Drum Loop at the top, and then simply play with the parameters. You can also draw your own saturation curves on the RGB MAPPR device. Have a play about!
And here is a link to the project itself.
https://www.dropbox.com/s/rdbiw96m7q2in9w/Visualising%202.maxpat?dl=0
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