Sunday 22 February 2015

Audio Reactive and Generative FFGL Projection Mapping

So in my hunt for the most efficient way to convey the idea of colour and sound relating to one another, I have turned back to Resolume and a platform within it that until very recently I didn't actually know existed. FFGL is a framework related to Fireworks and Supercollider, which enables the use of generative graphics from within Resolume.

When combined with the hundred or so FFGL effects that come bundled with it, you can really create an astounding number of cool graphics. The beauty of this of course is that, as I have mentioned in previous blog posts, the parameters of these Generative Graphics and Effects can all be controlled with the on board FFT analysis that can be performed with Resolume.

So after a quick Sunday morning jaunt around the Matrix (Internet), I discovered a great series of tutorials covering the basics of projection mapping in order to set up the room in some semblance of what I have previously discussed here, all be it slightly roughshod (Sunday Morning, remember?)

Unfortunately the HDMI cable I have currently is only a meter or so long, I am going to go out this week and get a 5M one so I can get the projector fully back and square in my room, enabling me to map both bass traps on either side. As this video shows, currently I only have the left side of my room going, however I feel the results speak for themselves. I must stress that, when combined with my tutorial dig, I have spent three hours on this particular mapping.

I unfortunately discovered that I could have had this operating at a much greater resolution, which is annoying, as now I have to re-do the set in 1920x1080 for maximum impact come Presentation Week. As I said though, a couple of hours and I will be back to this stage full res. From that point on, minus the time I spend on the LED side of the project and written work, I will be focusing on building that set up to the point it can be run for hours and hours without experiencing the same visuals twice.

As I suspected to begin with, I have found that so far, the more dynamic the audio signal being fed into the system, the better the results. Before watching, I feel I must post a warning that this video contains strobing lights and music of a graphic nature. See what I did there? Please excuse resolution, a new one will be up tomorrow.


More tomorrow, see ya!

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