As you can see from the thumbnail, the colours are once again matching up. So lets look at how to recreate this in Resolume Arena.
I have written a post a couple of months back about how Resolume works, so please read that first if you havent already to bring yourself uptodate
So in the case of replicating my Light Speaker, I used a relatively simple range of parameters
As a source for the colours, I am using the FFGL Colour Strobes built into Resolume. You can set the Hue or Colour you want displayed per channel using the hue slider, pictured above.
In the case of the colour organ, I used three channels, just like the Arduino - RGB. The Brightness and Opacity levels were then mapped per RGB channel, using the FFT reading as input.
In the picture above the brightness wasnt mapped yet, as that came through practical experimentation with the system. The Opacity is however. As you can see above, there are also sliders to control ranges of values being applied to each parameter, allowing for very deep control over the whole interface.
As you can also see, Resolume have actually included quick Low Mid and High buttons for mapping you parameters to one of the three main bands.
The two main controls, which effectively control the blending of the colours when audio is recieved, are the Gain and Fall knobs. these can really be thought of as attack and decay knobs on a synth and they control how senstive the reaction to the FFT reading is. Unfortunately for use as a colour organ, finding a sweet spot was really difficult. In the end, the most pleasing and representative way was to have the reaction gain set to 2/3rds on all three colour channels.
As you can see, the opacity band is fully open, meaning that is no audio is coming through, there is absolutely no colour being displayed, which was one of the main requirements of any system. However as talked about the projecter still spills light. Thats not resolumes fault though.
I found through testing that keeping the brightness band at the lowest of half open was the most effective for getting a nice colour blending, and all the previous videos shown on the blog, along with the accompanying portfolio were done using these parameters (bar one for illustration of my point).
There is a quick screen shot I just took illustrating my point about the width of control given to brightness, by comparison to Opacity. Both are just showing the Lowend Red channel. The same applies for all three.
As demoanstrated through the portfolio, the system works well, however unfortunately cannot be implemented for actual production purposes, and perhaps wouldnt be that good even if you could due to increased levels of distraction.
for the remainder, I shall be showing practical examples of my working setup that I am using to write music with currently. Cheers.
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